NOARsAT-freeze test.axp (48.8 KB)
NOARsAT-freeze-delay test.axp (55.0 KB)
Hello,
I’m trying to make a patch with distortions, filters, freezing with factotum objects.
I can play and modify my patch until it crashes once, and after that, the patch crashes more often.
It started when i added some tape delay or feedback delays on it.
I don’t understand where does it come from.
I will format my SD card to see if it fix it, but i’m afraid not to be able to use this patch for a live concert.
Can someone tell me how to fix it? What do i do wrong?
here is the message on the console when it crashes;
Ping: WaitSync Timeout, disconnecting now
Disconnect request
java.lang.InterruptedException
java.lang.InterruptedException
at java.lang.Object.wait(Native Method)
at java.lang.Object.wait(Object.java:502)
at java.awt.EventQueue.invokeAndWait(EventQueue.java:1315)
at java.awt.EventQueue.invokeAndWait(EventQueue.java:1296)
at javax.swing.SwingUtilities.invokeAndWait(SwingUtilities.java:1348)
at axoloti.USBBulkConnection.DistributeToDisplays(USBBulkConnection.java:1079)
at axoloti.USBBulkConnection.processByte(USBBulkConnection.java:1258)
at axoloti.USBBulkConnection$Receiver.run(USBBulkConnection.java:868)
at java.lang.Thread.run(Thread.java:748)
