This patch is a hardcore drum machine with a kick, a short delay, and a sequencer for Ksoloti Gills.
To get started: press the kick trigger button, or press and rotate the encoder (pattern select) to play a pattern.
There are 3 pages in the patch.
In all pages: button S1 is always the kick trigger button,
button S2 is always the snare (triggering noise mod and crush mod),
button L3 is used for switching pages,
and the encoder is for switching between patterns to play.
Button L4 has different functions in each page.
hardc0re k1cks.axp (86.5 KB)
RED: hardc0re k1cks
A kick made from a sine wave with pitch envelope and filter envelope.
- Pitch: tuning of sine oscillator. Lower values create bass tones.
- Pitch env decay: Decay of pitch envelope. Lower values create snappier kicks or toms, higher values create a slow ‘boom’ sound.
- Pitch env amt: Amount applied from pitch envelope to pitch. Higher values create snappier kicks or toms, lower values for bass tones.
- Distort: clips the oscillator before sending the sound to the delay effect.
- Release: How long the kick will be
- Filter Freq: Frequency of low pass filter. Lower values for less high end in your kick.
- Filter env decay: Decay of filter envelope.
- Filter env amt: Amount applied from filter envelope to filter frequency. Higher values for kicks that start with high end.
- Resonance: Resonance of the low pass filter. Higher values for acid-house bass lines.
- Crush: feeds the sine wave back into the phase input, creating a bitcrush effect.
button L4: Switch between the two filter resonance options: a normal option (behaves like a normal low pass filter) and an option to ring modulate the resonance (more acid-like).
YELLOW: hyp3r del4y
A stereo short delay effect. Applied to external audio input as well.
You must turn the ‘Dry Wet’ knob (the 1st knob on this page) in order to hear any effect.
- Dry wet: How much of the delay effect you can hear.
- LFO rate: rate of LFO applied to delay. Higher values (while turning ‘LFO amount’) will give you vibrato.
- LFO amount: amount of LFO applied to delay. Higher values give you stronger vibrato, chorus, or flanger effects.
- Env mod direction: Audio envelope modulation direction. It reads the signal of both kick and audio input to modulate delay time. Turn clockwise to affect delay time normally, turn counter-clockwise to affect inversely.
- Env mod amt: Amount of audio envelope modulation applied to delay time. Turn all the way counter-clockwise for no effect. Slowly turn clockwise to hear the incoming audio affecting the delay time.
- Left time: Delay time for left channel.
- Right time: Delay time for right channel.
- Feedback: Delay feedback. If nothing’s playing and there’s still sound coming out of your Ksoloti, turn this knob down. It can self-resonate with nothing patched to it.
- Filter freq: A base filter is applied to the delay line. Turn this up if you want less bass in your delay signal.
- Filter width: Width of the base filter. Lower values for muffled delays.
button L4: Ping Pong Delay On.
GREEN: sequenc3r
A sequence player with accent and noise modulation to make the kick sound more like a snare. The sequencer is here to make the sequence sound more like a usual drum pattern.
Start by turning the accent pitch envelope or filter knobs (knob 3 & 4 in this page), turning and pressing the encoder to ‘PLAY: 5’ (or any higher number) and you’ll hear the first and third beat accented.
- Seq Speed: Speed of sequence; affects BPM.
- Gate length: how long the kick will be when the kick is played by the sequencer.
- Accent pitch: Accenting the pitch envelope of the kick on certain beats.
- Accent filter: Accenting the filter of the kick on certain beats.
- Accent pattern: Accent certain beats based on a pattern you select here. Higher values for closer accents.
- Noise mod: sends a short noise burst into the phase input of kick, making it sound more like a snare or hi-hat.
- Noise decay: Used with noise mod. Higher values for snare-like sound, lower for hi-hat sounds.
- Crush mod: sends a short envelope into the crush parameter of kick.
- Crush decay: Used with crush mod. Higher values for snare-like sound, lower for hi-hat sounds.
- Mod Pattern: Selects one of the eight patterns for sending a snare-like sound to the sequence. Higher values for closer snares or hi-hats.
button L4: hold to turn on ratcheting for the sequence.